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The New RMT (rate my team)

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CTrainer
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Post by stardust Tue Jul 21, 2009 7:56 pm

First topic message reminder :

this is the same Rmt as always,just try not to spam in here.
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Post by Z-man Sun Mar 07, 2010 5:51 pm

eh yea that would probly help
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Post by D.S. Delano Sun Mar 07, 2010 5:51 pm

i don't really like sleep powder that much and it would kinda make it somewhat harder for smasher to take down opponents that are immune to sludge bomb but than again i can just swap out for a pokemon that can hit the other pokemon after leech seed is set up.

and i don't really care for natures but i do have 5 other bulbsaurs that can be trained as well

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Post by CTrainer Sun Mar 07, 2010 6:11 pm

D.S. Delano wrote:i don't really like sleep powder that much and it would kinda make it somewhat harder for smasher to take down opponents that are immune to sludge bomb but than again i can just swap out for a pokemon that can hit the other pokemon after leech seed is set up.

and i don't really care for natures but i do have 5 other bulbsaurs that can be trained as well
the only problem with that is ur stats will be substantially weaker and in effect some of ur movesets wont work as well in wifi battling, though u arent battling online
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Post by D.S. Delano Sun Mar 07, 2010 6:17 pm

i kinda can't battle online because i dont have wifi anymore :/
and i know about the lower stats thing already but thats also why you adjust to fit what the pokemon may lack and go for its strong piont

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Post by D.S. Delano Wed Mar 17, 2010 11:58 am

My SS team that defeated Red

Lead:
Armanora/ Skarmory (F) Lv 75 -currently at Lv 76-
nature:Calm
Evs: hell if i know
Stats: 204/121/245/81/140/137 (hp/atk/def/sp.atk/sp.def/spd)
moves:
Stealth rock -i used this when i started battling red luckily skarmory was only knocked down to yellow by volt tackle so i could set it up-
steel wing
roost
fly

Jaws/ Feraligator (my starter)(M) lv 75 -currently lv 77-
item: Shell bell
nature:Brave
stats:(251/211/185/147/148/149)
moves:
Superpower
crunch
waterfull
ice fang

Dragonite Lv 75 -currently lv 76-
nature: relaxed
stats: 244/251/165/200/157/144
moves:
Thunder punch
fire punch
outrage
dragon dance

King Spine/ Nidoking Lv 80 -currently Lv 82-
item: Leftovers
nature: Quiet
stats: (247/189/144/203/153/177)
Moves:
Ice beam
Thunder bolt
Earthquake
Flamethrower

Crossirna/heracross (F) lv 75
item: Choice scarf
relaxed
stats: (214/219/134/73/158/147)
moves:
Earthquake
Endure
Brick Break
Megahorn


I Had to have this pokemon because i did not know what HMs besides Rock Climb i needed but it did take hits so i could revive a pokemon and heal it

Snorlax Lv 50
nature: Quirky
stats: 288/127/75/80/121/40
moves:
Rock climb
rock smash
strength
crunch

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Post by Z-man Wed Mar 17, 2010 1:46 pm

hmm, skarmorys nature is k, but id remove one of its atks and put roar, toxic, or taunt.
nidoking=great =)
dragonite id definently teach a sp.atk, so that stat isnt wasted (its one of its highest) so fire blast would work well
since herras relaxed it probly wont be vry fast, but scarf could still be effective... but if u are using scarf, remove endure and give it a rock atk since endure is pretty useless with scarf
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Post by D.S. Delano Wed Mar 17, 2010 9:32 pm

armanora does pretty good with its current moveset and haven't had any problems

Dragonite stats:
ATK 251
Sp. Atk 200

i don't think so
----
on heracross the scarf made him faster than every pokemon on both sides of the field and i was thinking of removing endure

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Post by Z-man Thu Mar 18, 2010 5:19 am

just because dragonites atk is much higher than its sp.atk, doesnt mean u cant use sp.atks. my mences atk is 203 and its sp.atk is 133, but it still knows fire blast to hit high defense steel types
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Post by D.S. Delano Thu Mar 18, 2010 10:48 am

but i really don't like the only 80% accuracy of fire blast if i was going to go for a Fire Special Attack i think i would go with either Flamethrower or Overheat(just because its the only Sp. Atk it would have) and also its a DDancer Dragonite to

and at the moment i'm breeding L-tars than sending over to peral to use the butt load of rare candies to see what there max stat than write it down than use the IV forumula i have to find its IVs w/o the serebii calcutor and is very accurate than i just turn off peral and don't waste any rare candies than pick the 2 best ones than give them some vitamin(protien, carbos, or iron)depending on the stats and make them T-tars than i'm going to train them (i'm using the Power items to transfer the IVs i want but does not work for all of them.

most of the T-tars have 30 atk IV = 303
335 = 25 HP IV
166 = 29 Spd IV
the Def IVs have not been that great except on a few and i'm having it with its 30 Def IV breed with one of my 30 ATK IV (w/ the power items equipped) a

and they all have Dragon dance too Toungue though i wish T-Tar could learn bulk up so i can give the more defensive T-tars it to make it stronger

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Post by Z-man Thu Mar 18, 2010 1:44 pm

hmm... t-tar can learn curse witch is like bulk up, only u get your speed cut, and ttars are slow anyway. oh also fire blast has an accuracy of 85%
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Post by DoubleE Thu Mar 18, 2010 2:56 pm

My team is in a thread I made about it go look there

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Post by D.S. Delano Thu Mar 18, 2010 4:53 pm

6 different T-Tars
all are lv 55 and are not fully trained yet
this is also a work in progress and expermentation with T-tar(somewhat)

T-Tar
Rash
Evs: 100 ATK 100 SPD
IVs 25/30/7/18/22/29
Stats: 188/182/129/130/114/101
Moves:
Crunch
EQ
Rock slide
Ice fang

T-tar
Bashful
EVs: 100 ATK 100 Def
IVs: 19/30/30/8/18/29
moves
Crunch
EQ
Rock slide
Dragon claw

T-Tar
Impish
EVs: 100 Atk 100 Def
IVs: 25/30/30/18/22/12
Stats: 188/182/171/107/127/78
Moves:
Crunch
EQ
DD
Dragon Claw


This is my anti-anti T-tar T-tar
T-Tar
Lonely
Held item: Choice Scarf (to increase its speed)
Evs: 100 ATK 100 Spd
Ivs: 11/30/23/10/4/29
Stats: 181/200/124/115/117/101
Moves:
Crunch
EQ
Thunder fang (water pokes)
AA (for heracross, fighting-types,bug-types etc.)

SubPunch Set
T-Tar
Rash
Evs: HP 100 ATK 100 Def: 30
IVs: 25/29/30/24/30/14
Stats: 202/182/149/130/115/79
Moves:
Sub
Focus Punch
EQ
Crunch

SubDancer
T-Tar
Jolly
Evs: 100 HP 100 ATK 70 Spd
IVs: 11/30/16/25/13/24
Stats: 194/182/134/110/122/103
Moves:
Sub
DD
EQ
Rock slide

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Post by D.S. Delano Sat Mar 20, 2010 9:01 pm

Dark Type Team idea: -this has not be made yet just a thought and natures will not be determined until i have all the pokes-
it will be just a list of Possible Movesets and EVs
help with Movesets and possible EV changes would be nice

Honchkrow
EVs: 252 Sp. ATK 252 Speed 6 ATK
Moves:
Dark pusle
Roost
Heat Wave
Steel wing

Weavile
EVs: 252 ATK 252 SPD
Moves:
Night slash
Ice shard/Ice punch
X-scissor/Poison Jab
Brick Break

Spiritomb(wall + Sleep talker)
Evs: 126 DEF 126 Sp. Def 252 hp
Dark pusle/ Shadow Sneak
Pain split/Destiny bond
Sleep talk
Rest

Drapion
Ability: Sniper
Evs: 252 ATK 126 SPD 126 DEF
moves
Thunder/Fire/Ice Fang(not sure which one would be best with the team)
Cross poison
Night slash/Crunch
Earthquake

Sharpedo
Evs: 252 ATK 252 Spd
moves(my sharpedo on Pt has this move set)
waterfall(Water STAB)
Crunch(Dark STAB)
Earthquake
ice fang


T-Tar
Have not Determined which of the 6 T-Tars(look above) i'll use so that will be released at a later date

the suggested T-Tar(this one is already prepared and EV trained)
T-Tar
Impish
EVs: 252 Atk 252 Def
Moves:
Crunch
EQ
DD
Dragon Claw


Last edited by D.S. Delano on Sat Mar 20, 2010 9:22 pm; edited 2 times in total

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Post by Z-man Sat Mar 20, 2010 9:06 pm

hmm, id go with the impish t-tar, and probly give honch a flying atk and/or superpower and replacing steel wing. also drapion and sharpedos movesets are pretty similar, so maybe give drapion swords dance, or make sharpedo mixed?
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Post by D.S. Delano Sat Mar 20, 2010 9:14 pm

swords should work on Drapion due to his good def so he can survive to use it but what should i replace for it.

If i was going to make SHarpedo a mix what moves should i put on it

on Honchkrow Superpower will most likely be the best because it will have cover those pesky Rock and Steel types and will not really affect its Sp. ATKs

what about on spiritomb or weavile (the moves with the / between them)

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Post by Z-man Sat Mar 20, 2010 11:31 pm

spiritomb: dark pulse will usually be better since it hit all types, also toxic or calm mind would go great in the 2nd slot.

drapion: if u want to keep its poison stab, then u could put swords dance in the fang slot. if u dont mind losing cross poison then id teach ice fang, swords dance, eq, night slash for excellent coverage.

sharpedo: hmm, probly surf, ice beam, eq, crunch. although u could use waterfall instead, either 1 is good. each hits dif things

t-tar would benifit from a rock stab attack, since dragon types are covered with drapion/sharpedo, dragon claw could be dropped

weavile: looks good, but x-scissor doesnt offer much more coverage, since ice/dark hits mainly the same things. so u might want to use sub, or... im not sure actually... taunt could work
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Post by CTrainer Sun Mar 21, 2010 12:13 am

for sharpedo i like using aqua jet because its always reliable to have a stab even with its high speed then for weavile why not just have ice punch and ice shard or u could do fake out if u wanted to
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Post by D.S. Delano Sun Mar 21, 2010 10:33 am

Spiritomb: Calm mind would be a good move because it would increase both his Sp. Walling abilities and his Dark pusle atk.

Drapion: his posion stab can also benefit from hits Sniper ability but Ice fang + Swords would help against Dragon types so i'll have to think on that 1

the sharpedo would work with that set just have edit my data on how i'm going to EV Train it. Aqua Jet could also be a good option because it gets around Scarfers as long as they don't use a quick attack type move to

on my T-Tar what should i replace Dragon Claw w/

Weavile so poison jab than? Ice shard and Ice punch on weavile could help especially if the other side is using a scarf set

-writes down (possible)changes in a note book-

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Post by Z-man Sun Mar 21, 2010 11:27 am

hmm, well poison jab offers even less coverage than x-scissor, so perhaps ice shard and ice punch, a-ace could maybe work too for takin down herracross.

for t-tar either stone edge or rock slide would be good. since its a ddancer, rock slides flinch rate could come in handy, plus its more accurate. but if u want more power go wit stone edge
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Post by D.S. Delano Sun Mar 21, 2010 11:31 am

Rock slide would do for T-Tar

A-Ace could be good and would help take down heracrosses along with Honchkrow's Heat Wave.

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Post by CTrainer Sun Mar 21, 2010 12:43 pm

For ur weavile u could do fake out if u wanted but idk its not the best in some situations and it doesnt have tech boost or stab
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Post by D.S. Delano Sun Mar 21, 2010 12:59 pm

i don't really want fake out i think i'll go with Ice punch and Ice Shard or Ice punch and A-Ace or Ice punch and A-Ace

but i'll deal with it when i get to it

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Post by CTrainer Sun Mar 21, 2010 1:06 pm

D.S. Delano wrote:i don't really want fake out i think i'll go with Ice punch and Ice Shard or Ice punch and A-Ace or Ice punch and A-Ace

but i'll deal with it when i get to it
id just go with both ice punch and shard
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Post by D.S. Delano Sun Mar 21, 2010 5:09 pm

Another Single Type Team this time its Flying Theme
this is not set in stone just a team idea

Lead: Skarmory
Natures: Impish
EVs: 252 Def 126 hp 126 Sp. Def
Stealth rock
roost
Steel wing
Night slash


Aerodacytl
Nature(possible): Adamant or Jolly
EVs: 252 ATK 252 Spd
Crunch
Dragon Claw/Stone edge/Rock slide
EQ
Roost

Honchkrow
Natures: Jolly or Adamant
EVs: 252 ATK 252 Spd
Night slash
roost
thunder wave
drill peck

Gliscor
nature: Adamant or Jolly
Evs: 252 ATK 252 Spd
Night slash/ X-scissor
EQ
Swords dance
A-Ace
another possible Version of Gliscor
nature: Adamant, Jolly, or Impish
Evs: 252 Spd 126 HP 126 ATK
Rest
Sleep talk
Swords dance/EQ
A-Ace/night slash

Gyarados
Natures: Adamant or Joly
Evs: 252 ATK 252 Spd
moves:
DD
Waterfall
Outrage
Ice fang

Salamence
nature: Lonely, Naughty, Hasty, Naive, Rash, or mild
EVs: 126 ATK 126 Sp. ATK 252 Spd
Flamethrower
Dragon claw/outrage/Draco Meteor
Shadow Claw/Crunch/ Zen Headbutt
EQ

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Post by Z-man Sun Mar 21, 2010 5:22 pm

nice team,

mence should be a nature that doesnt minus defence, so it can use intimidate effectively, so naive or naughty are good.

for g-dos ice fang takes care of dragons, so outrage isnt really needed, u could swap it 4 eq, stone edge, bounce, taunt, anything really.

generally gliscor is very good at using roost, since its bulky, so thats an option.

skarmory id give replace night slash wit taunt to stop slower pokes from setting up stealth rock, which really hurts this team.
honchcrow is very intersting... looks good

dactyl is pretty frail so im not sure if roost will help it much.
i do have 1 idea. dactyl could have taunt + stealth rock + eq + rock slide, and be a lead. jolly dactyl is very fast so most set uppers can be taunted. then skarm could have spikes + roar to inflict alot of residual damage by forcing switches. like roar + steel wing + roost + spikes
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