new move ideas
+3
Otaku12
stardust
Z-man
7 posters
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new move ideas
First topic message reminder :
1. clear skies: removes all weather
2. deep freeze: freezes the opponent, but only has an accuracy of 50%
3. lightning storm: 140 base power electric attack, but lowers sp atk sharply
4. flame dance: raises sp atk and atk
5. cyclone: 95 base power, special flying move, may confuse
6. shock kick: 90 base power, physical electric move, high critical hit ratio, may paralyze
7. mind corrupt: 1-hit ko psychic move, like sheer cold, 30% accuracy
8. tidal wave: 140 base power water attack, but sharply lowers sp atk
9. boiled water: 70 base power special water move, may burn opponent
10. terrain shift: ground type move, battlers switch pokes
11. thick fog: summons fog, flying type
12. (by CT) hit and run: 40 base power, dark physical priority attack. after attacking the user switches out
13. (by CT) sonic roar: 20 base power special attack. after hitting this move forces the target to switch, similar to wirlwind.
14. (by stardust) shadow boost: raises special atk and speed 1 stage each, ghost type
15. (by otaku) sleepwalk: maxes the users speed stat, but only works while the pkmn is asleep
16. frigid water: special, 70 base power water attk, may freeze the target
17. (by ct) sub-zero blast: 80 base power special ice attack, has a 30% chance of causing deep freeze.
18. detonate: 200 base power special steel attk. the user faints upon using this move
19. skunk spray: skuntanks signature move, 90% accuracy, poisons all pokemon on the field, random poison severity.
20. (by ct) jump start: the user removes its ability, cuts its hp by half, and boosts atk and speed 2 stages. ONE time use only.
1. clear skies: removes all weather
2. deep freeze: freezes the opponent, but only has an accuracy of 50%
3. lightning storm: 140 base power electric attack, but lowers sp atk sharply
4. flame dance: raises sp atk and atk
5. cyclone: 95 base power, special flying move, may confuse
6. shock kick: 90 base power, physical electric move, high critical hit ratio, may paralyze
7. mind corrupt: 1-hit ko psychic move, like sheer cold, 30% accuracy
8. tidal wave: 140 base power water attack, but sharply lowers sp atk
9. boiled water: 70 base power special water move, may burn opponent
10. terrain shift: ground type move, battlers switch pokes
11. thick fog: summons fog, flying type
12. (by CT) hit and run: 40 base power, dark physical priority attack. after attacking the user switches out
13. (by CT) sonic roar: 20 base power special attack. after hitting this move forces the target to switch, similar to wirlwind.
14. (by stardust) shadow boost: raises special atk and speed 1 stage each, ghost type
15. (by otaku) sleepwalk: maxes the users speed stat, but only works while the pkmn is asleep
16. frigid water: special, 70 base power water attk, may freeze the target
17. (by ct) sub-zero blast: 80 base power special ice attack, has a 30% chance of causing deep freeze.
18. detonate: 200 base power special steel attk. the user faints upon using this move
19. skunk spray: skuntanks signature move, 90% accuracy, poisons all pokemon on the field, random poison severity.
20. (by ct) jump start: the user removes its ability, cuts its hp by half, and boosts atk and speed 2 stages. ONE time use only.
Last edited by Z-man on Wed Mar 03, 2010 6:48 pm; edited 9 times in total
Z-man- 4th Hokage/Pokemon Gym 2 Leader
- Mood : frustrated -_-
Number of posts : 5919
Reputation : 159
Re: new move ideas
hmm true how but this you can put it as the idea for it. Either its on the first turn it loses his slow start ability and after that then he no longer loses hp and it improves gigas's speed and attack by one stage. Or you could make it he loses his hp and sheds the ability as well as improving his attack and speed by 2 stagesZ-man wrote:hm, those could both be moves
for gigas i think jump start sounds a lil better. half its hp seems kinda extreme, since it would take up a moveslot as well. maybe if it raised speed and atk +1 also?
Also i just thought of a new idea not just for gigas though called power nap: puts poke to sleep but it raises the pokes attack by 1 stage
CTrainer- Level 35
- Mood : Super Lorie-ish! / CTerrific!!
Number of posts : 1736
Reputation : 59
Re: new move ideas
oh and either way jump start would be a one time use move, or would it be able to b used over and over?
Z-man- 4th Hokage/Pokemon Gym 2 Leader
- Mood : frustrated -_-
Number of posts : 5919
Reputation : 159
Re: new move ideas
the first option is as many as u want because after your slow start is gone then you dont loose any more hp and ur attack and speed can rise as much as you want but the second time yes it is a one time use that is why the speed and attack are doubled because it is a one time useZ-man wrote:oh and either way jump start would be a one time use move, or would it be able to b used over and over?
CTrainer- Level 35
- Mood : Super Lorie-ish! / CTerrific!!
Number of posts : 1736
Reputation : 59
Re: new move ideas
ah ok i think the 2nd one sounds good, which 1
do u think?
do u think?
Z-man- 4th Hokage/Pokemon Gym 2 Leader
- Mood : frustrated -_-
Number of posts : 5919
Reputation : 159
Re: new move ideas
second one the top one would be too cheap besides i made it half hp because gigas without his ability is an uber with the best defense and pretty good offence, and if this doesnt work for gamefreak then he should get skill swap to switch abilities with another poke that would be coolZ-man wrote:ah ok i think the 2nd one sounds good, which 1
do u think?
CTrainer- Level 35
- Mood : Super Lorie-ish! / CTerrific!!
Number of posts : 1736
Reputation : 59
Re: new move ideas
k ill put it up
Z-man- 4th Hokage/Pokemon Gym 2 Leader
- Mood : frustrated -_-
Number of posts : 5919
Reputation : 159
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